Coca-Cola Far East - Polar Ice Skiing Game in Shockwave blank space
Coca-Cola Far East [Polar Ice Skiing Game - Icon]
[Icon]
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Coca-Cola Far East [Polar Ice Skiing Game  - Opening Animation 1]
[Opening Animation 1]
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Coca-Cola Far East [Polar Ice Skiing Game  - Opening Animation 2]
[Opening Animation 2]
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Coca-Cola Far East [Polar Ice Skiing Game  - Level 1a]
[Level 1 - Skiing]
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Coca-Cola Far East [Polar Ice Skiing Game  - Level 1b]
[Level 1 - Jumping]
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Coca-Cola Far East [Polar Ice Skiing Game  - Game Over]
[Game Over]
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I thought it would be interesting (and save me time!) to post an actual brief I wrote for my studio concerning one of the Coca-Cola Web games so you, the reader, might see how my creative direction/conceptualization was translated into the actual game (see visuals on left).


Objective

To create a fun, arcade-style game in Macromedia Director to be compressed as Shockwave for use in a Web site at http://coca-cola.com.sg (see the “Polar Ice Fishing” game on that site for reference). The shockwave file should not exceed 450k (it is allowed to preload additional dcr files while users are in first if necessary).


Theme

Time-based downhill skiing event comprised of three levels:

1) Skiing through valleys

2) Slalom

3) Ski jumps


Object of Game

To complete all three levels in the fastest time possible and beat the high score. The high score will be present throughout the game and a top 10 list complete with users’ names will be available on an HTML splash page. The high score will be represented as the amount of time it took to complete the run.


Controls

The character the user controls/represents will be a polar bear on skis. The user will see a top-down, plane version of the bear skiing.

The left arrow key or ‘S’ will move the skis to the left. The right arrow key or ‘D’ will move the skis to the right. The ‘spacebar’ will cause the polar bear to jump over obstacles.

As the user will be skiing downhill, any movement to the left or right will result in slowing down the user’s momentum. The straighter - the faster.

If the user moves too far to the left or right, the bear will fall down. The tumble will result in the loading of a Flash movie sequence of the fall (where the user can see all of the bear).

If the user is going very fast and moves to the left or right too “suddenly” (i.e. too many clicks in a row instead of gradually), a fall will also occur.

If the user is sliding on an ice patch and attempts to move left or right at all, they fall. However, an ice patch will speed up the user if they remain straight.


Levels

1) Skiing through valleys

The user sees hills on either side of a valley. The user must occasionally move up the hill to the left or the right to avoid objects that might get in the way (i.e. a snowman, animal, tree, etc.), slowing them down a bit.

Occasionally (perhaps a total of three times) there will be places far off to the left or right. These might be: a ski lodge or a barn. If the user moves to these places either intentionally or unintentionally there will be a resulting Flash movie (of the bear skiing through the barn or the lodgers eating lunch, etc.). This action will deduct time from the user’s score.

The user must reach a particular point in this level in a certain amount of time in order to "qualify" for moving on to level 2. The transition between level 1 and level 2 should be relatively seamless (i.e. no Flash movie or anything in between).

2) Slalom

In this level there will be a series of flags on poles the user must navigate through. The user will always have to move to the left or right to avoid hitting them. Hitting them results in either the skier falling and/or a slowing down (and thus a time deduction). The poles will be spaced out at random points to avoid the user getting into a rhythm. At times it may seem like there are no poles - but there may be objects to avoid a la level 1.

As level 1, the user must reach a particular point in a particular time to “qualify” for level 3.

3) Ski jumps

Here the user comes into contact with various sizes of ski jumps. If the user doesn’t have enough momentum/speed or isn’t in position to go up the jump, they will have to go to the left or right of it into a slower, bumpier route. Successful jumps will allow the user to move faster and cover more ground. If the user tries to move left or right while in the air too much, they will fall upon landing.

If the user completes level 3 (no qualifying time), they will see their score flash and a Flash movie will load. If the user has beat the current high score they should receive one movie and if they don’t they will receive a different one.


Incidentals

There will be things such as billboards and other objects that will carry the Coca-Cola brand as the user skis down.

The time needs to be displayed dynamically into two or three decimal points if possible (i.e. like a real speed trial).


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